Title | : | Kalimari Desert - Nintendo 64 VS Switch | Mario Kart 8 Deluxe - Booster Course Pass |
Lasting | : | 5.08 |
Date of publication | : | |
Views | : | 101 rb |
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It's so impressive that they incorporated the train tunnel into being part of the race I guess it's because the 7 version wouldn't let you drive through the tunnel, so Nintendo is like, fine, you wanna drive thru the tunnel, you can, but now you must go against the train without getting run over by it Comment from : Carter James |
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C A C T U S Comment from : Sam G |
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😮 1:57 Comment from : Angelica Aurellano |
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I hate how they make you drive in track now Comment from : Gambino Gambino |
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We missed the 3ds version Comment from : Evan Angelini V3 |
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🦍🔥CLASSIC 🆚 MODERNE, IT'S SO FUNNY!!🔥🦍 Comment from : DK GAMEPLAYS AND REACTS 2023 |
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How many carriages on a train in N64 or Mario kart a Deluxe booster course? Comment from : Rizal Jr Antonio |
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They reversed the railroad crossing The old one has e bells on the crossings that is used in todays railroads crossing where as the new ones sound like mechanical bells which in todays railroad crossings are hard to find since electronic bells took over Should of put a GS type 2 or 3 e bell or a Safetran type 3 e bell or a NEG e bell Those seem to be the most common Especially the type 2 GS e bells Comment from : gregrocks66 |
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I love the remake, it’s just I like the original more… it wasn’t overdone and there was a lot of charm to it Also I prefer the mk64 music over the mk8 remake Glad to see Nintendo knows about this track and it’s fans :) Comment from : KrazyKaid |
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Railroad Crossing and Why Didn’t Not Have A Crossing Gate Comment from : Sercan Ergul |
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cactus Comment from : Jasmine |
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I love how the whole level is basically a callback to the one from Mario Kart 64 Comment from : Michael K |
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1:00 my personal favorite Comment from : Chamberlainman101 |
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The train collision in the Nintendo 64 version is better in my opinion Comment from : LilDemona |
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I know this may sound dumb but, why does the train in 8 Deluxe have 3 coaches instead of 5? Comment from : Sean Botti |
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4:04 why the Mario Kart 64 is not Lap 3? :( Comment from : ExoRosalina |
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Honestly when the tunnel section happened in MK8 deluxe I screamed out oh my god when the train came by Comment from : Jacob Ochoa |
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Oh wow they turned going in the tunnel into a gimmick Neat! Comment from : ProjectSunset |
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Ma Comment from : MarioGoesMa |
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#RacingWIthAnEdge! Comment from : Curtis Davis |
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They really have to stop saying these maps are ugly because I think this map is so pretty! (I mean there are some exeptions like the entirety of Wave 1 and all city maps but they're improving if you ask me!) Comment from : DotNet - Imagination Square |
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This map turned out really good on switch, but why did they not speed up the wheels on the train Comment from : DotNet - Imagination Square |
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It would be nice if you faced other comparisons with other circuits Comment from : Valentin Knight |
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2:20 the most important part Comment from : gio1135 |
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2:14 How come I cannot do the funniest thing in the whole track? Comment from : Aguilar Rojas Octavio |
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1984 Comment from : Logan |
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Anyone find it odd how the wheels of the coaches have connecting rods? Comment from : Alpha008 |
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They only had 1 train instead of 2 and made it shprter and faster 😔 Comment from : Doven ans |
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Hard to compare the pleasure of 2 different timesbrToday mk8 is just awesomebrIn 1997, mk64 was beyond every of our gamers dreams Comment from : Alexandre DARPA |
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Everything is perfect, the only thing that I didn’t liked is the reduced train size, literally the best part of this track is how everyone is waiting for the train to pass, it’s even funnier when you hit them lmao Comment from : υмвяα ʝєαииє |
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In the Tour version, you trick off the the train when you touch it Comment from : Alvin TOS |
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This is the Mario kart 64 track I have the most fond memories of and I didn’t own it but I got to play it a few times Comment from : Prison Mike |
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Not being able to chase the train is an instant 1/10 for me I loved chasing the train Comment from : Vince Sergi |
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Wow, they kinda made it a good deal worse Sure the visuals are different (not better, different), but not being able to go into the tunnel is just lame Comment from : Chompy the Beast |
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Nice Comment from : xSoporific |
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i like the updated track layout (one lap you are racing on the tracks) Comment from : Bryan Lariviere |
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I like how the original track about the Railroad crossing SFX that has Real Japanese National Railroad crossing with electronic bells before they replace the American Railroad crossing sounds in the later or new version of the course Comment from : Burned Nousagi GM |
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Finally someone who used luigi Comment from : zyflame |
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The billboards are in the wrong order Comment from : Luigi |
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The JP ver Of the game have different sponsors on the billboard that referencing to real life brands like Yoshi 1 being Mobil 1 with the same font and logo and the hillarios Marioro being Malboro a Darn Cigarette brand on a kid to adult game? its really different than the NA one Comment from : Shaun Ian |
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Cactus Comment from : Gruntilda Winkybunion |
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cactus Comment from : User |
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cactus paper and 3D Comment from : Caian Clasen |
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They added the path on rails, I love that!!! Comment from : Hugo Yuugo |
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The thumbnail be like: LETS SEE WHO DIES BETTER Comment from : RAINBOW SPONGEBOB COOL |
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MK7 Ver ? Comment from : Goran |
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Cactus Comment from : Phantastic Mr Phrog |
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THE N64 ONE HAS 5 COACHES WHILE THE SWITCH HAS 3 I PREFER IT HAVING 5 COACHES Comment from : ROUGE |
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The crossing gates in MK64 sounds like a Japanese one and MK8 sounds American Comment from : Randomperson12 |
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2:20 , aw yes My favorite part of the track Comment from : KamikazeDreamer |
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no me gusta que siga el mismo camino que el mario kart tour Comment from : David Díaz |
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The comparison of the on train collision is what slightly disappoints me with the new Mario Kart games The impacts are so nerfed that most items or obstacles just don't feel as intimidating as they used to be I miss when your kart would go flying high in the air from bombs and blue shells as it felt powerful and actually a decent item now they're just like a simple green or red shell Comment from : QuadrepedTrainerAnthony |
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Wish Diddy Kong Racing gets a remaster Comment from : Sliman Al |
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i'd rather pick n64 than switch Comment from : Jameskb1 |
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😀😀😀👍🏾 Comment from : Detective j |
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Missed opportunity for not using the pipe frame kart… Comment from : Linksoer |
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Crossing the tunnel in N64 doesn't show you as passing the goal posts, but this remake of it does Comment from : Alkaris |
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So you can no longer drive through the tunnel? Automatically worst course ever Comment from : Keaton Kitsune |
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I think the switch graphics might be better Comment from : FartDemon |
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I like that this video compared the cacti in the old and new versions Bye, $2499! Comment from : Stevie |
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Still can't go into the tunnel Nice to see they kept the worst change Comment from : Gota0014 |
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The connecting rods on the cars 😑 Comment from : Emily Christ |
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Do Waluigi Pinball next! Comment from : Tony Gazso |
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Really? You can't chase the train around in the tunnel anymore? That's lame Comment from : Kingnewcomer |
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I wish they would remake Ocarina Of Time just like they just did with this Mario Kart 64 course Comment from : robinson32993 |
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It funny because squid do not exist in a landlocked desert Comment from : Whit Siever |
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I don't know why they thought they could improve upon perfection Comment from : Scott Varley |
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I still love the 64 courses so much Kalimari Desert is one that I'd get really competitive against my siblings when playing the og back in the day I would love to see all of them back but if we can't get them all, I'd at least hope to see Bowser Castle N64 Comment from : ThePurpleCheeseMan |
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Cactus Comment from : Eyebrows incorporated |
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A couple of things to point out between the N64 and Deluxe version of Kalimari Desert is that the train in N64 has 5 carts behind the train and in Deluxe there are only 3 Another thing to point out is that the first set of railroad crossings are beside each other in N64 and in Deluxe they are across from each other and in Deluxe the other set of railroad crossings is missing which I don’t really understand why they took that one out, maybe because of that ramp that appears in the second lap or something Comment from : FitzSports |
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omg they both had trains Comment from : Dwoprus |
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4:27 Wonder where this green pipe lead Comment from : GameDjeenie |
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Train got nerfed Comment from : LordYggdrasill |
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I love the flow of this video Mario kart 64 was a big part of my childhood so it means a lot! Though if you wanted to be slightly more faithful you could have used the pipe frame kart which is based on the 64 design Comment from : Mack |
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2:02brbrLakitu: HEY! You are going in the wrong way! Turn back! I said turn back!brbr2:14brbrLakitu: Hell no I aint dealing with this shit, get your ass back on track Comment from : Merim Kastrat |
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The new one looks really nice but it's waaaaaay too playschool child like and goofy I'll stick with the old ones still Comment from : CanadaBud23 |
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AW! you still can’t go through the tunnel in kalimari desert anymore in mk8 DX Comment from : Totem_Luigi |
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2:13 bruh Comment from : Diego Meza |
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I have to say this really makes me appreciate the track more, I may not be a 90s kid so I didn't grow up with Mario Kart 64 but I just love the atmosphere of the track, a orange desert mainly revolving around passing a train, it's calming and with the train tracks it becomes exciting to both watch and pass the train along with the western/country like music Comment from : FluffyDigby |
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That's some quite changes🤔 Comment from : Ivan Franco |
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Left out Japanese version n64 Comment from : Windsc4r |
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Hovering would’ve ruined this and other tracks I’m glad they didn’t do that (Waluigi Pinball would’ve worked because you wouldn’t have changed the whole track) I’m not apposed to hovering I just want it where it wouldn’t ruin the essence of (like Wario Stadium) Toads Turnpike, Piranha Plant Slide, Neo Bowser City, and Dk Jungle worked because it worked it in without ruining the essence of the track Wario Stadium just said throw it in and cover what used to be there with mud (What I’m trying to say is I see Wario Stadium but I don’t feel Wario Stadium) Comment from : Jackson Waldrop |
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It's really crazy how lonely the original track feels That applies to a lot of games on the N64, but this one especially How you can just stare off into the distance and there's nothing but flat ground for miles, how the music only has 2 or 3 instruments, it's really got a vibe only the N64 can pull off It's cool to see how far Nintendo has come in terms of design and liveliness, too Comment from : 74SonicMario |
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Ok Comment from : Cliffordlonghead |
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In order for the lap to be counted in the old Super Mario Kart, you have to drive through the tunnel with an active star But that only works in rounds 1 and 2 Comment from : Marionaise |
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Ha ha, they replaced the VERY Japanese rail crossing alarm with one that actually sounds correct for one with an American setting! Comment from : fireaza |
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The 8 DX version is a fusion between the original and "Kalimari Desert 2" from Tour, also retaining a ramp from the T version of the track Comment from : ALDO Nueve |
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While I like the looks of the new train it's sad that it's still shorter than the original, meaning it's blocking the crossing not as longbrbrAnd as almost always I'm not a big fan of the remixed music Comment from : Kaori Ch [すこん部][星詠み][Secret Unit] |
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Less is more The new version has a couple of nice things In particular, the billboards, mesas, and sun are cool Some of the ramps and things look fun Here's my rant on all the newer games in the series:brbrI dislike all the force guiding and babying in modern mario kart though You can't drive off and explore a little because there's magic walls for no real reason If you screw up and hit the train, you get bumped to the side once You used to have a humiliating multi-hit penalty with a long acceleration ramp up time The train is even shorter in addition to you basically going instantly into max speed now brbrHonestly, I'm surprised they didn't put a fence around the entire track to make SURE players don't even attempt exploringbrbrJust all the magic glowing guiding arrows are distracting and take away from the scenery It just makes the vibes feel like a sweaty try hard race sponsored by mountain dew brbrThe new go karts look like when your casual friends group invites you to go on a bike ride in the park, and that one guy shows up in tour de france outfit with tinted glasses and fingerless gloves and a $10,000 professional bike The original game gives off the vibes of friends goofing around and somehow go karting was suggested as an idea so everyone branched out and went along with it for a change of pace It's like they had to frantically convert places into tracks because God King Mario demanded on a whim that all his friends attend an impromptu gokart tournamentbrbr(I also dislike the parachute animation I'm open to the idea of gliding, but this doesn't make sense and it lasts too long It seems like it takes away from part of the game in some ways On this note, I also dislike the extremely over the top constant animations for everything Like 360s for getting an item It doesn't make sense and it's too distracting It feels like it's mocking the game)brbrGo off the map? The rescue guy is instantly there and he moves like 10x faster to get you on track There's barely a second to process what you screwed up, let alone face any sort of penalty
brbrThe graphics are technically better, yes, but it looks like they took the original material as literal law and just upscaled it The result looks like cartoony clay Which would be fine if everything looked like that Things just feel off though If you don't understand this point, it's like if someone upscaled a pixel art pikachu for pokemon and the modern games are these 8k retro-digital greyscale pixel black squares in the shape of a 3d pikachu, rather than pikachu being like a recognizably yellow fur-covered animal creature brbrbrbrbrThe worst part about the new game is whatever the autopilot mechanic is that's on by default It turns for you, but perhaps worse, the courses just feel like they're built with that in mind You're not even really racing anymore It feels like you're coasting down a casual highway Comment from : LeetHaxington |
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4:29 I hadn't notice the warp pipe above before Comment from : HappyScary Moxley |
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I like that the train still says 64 Comment from : Nintendo Born |
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In this scenario I prefer the original over the remake Comment from : Lord Spyro598 |
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One thing to note the cpu players in Mario kart 64 would actually stop for the train when it's in the way They don't always come to a full stop right away and may hit the train anyway but they'll still attempt to stopbrbrBut I noticed in Mario kart 8 deluxe they'll keep driving forward regardless if the train is passing or not Mario kart 8 deluxe Cpu players will not stop for the train Comment from : FreakishTech23 |
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I recommend a microphone Comment from : Miguel Sanchez |
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The new train hit is so boring and useless And the fact that you can't go in the tunnel is stupid Comment from : 1colonelsanders |
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