| Title | : | Why 96% Of Indie Games Make NO MONEY |
| Lasting | : | 7.19 |
| Date of publication | : | |
| Views | : | 101 rb |
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Coding with AI? Please tell me you're not referring to chatGPT? What are your AI tools that actually produce functional code? Comment from : @BlueBeam10 |
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Or you begin creating a game that was never on the market until yet Comment from : @JustaGameDev24 |
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Very nice video bro! I'm releasing my game in two months! regardless of the outcome we should be happy we have a ship tittle is how I think Comment from : @3ddojo |
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What if i want to make "wizard of legend" but with animals? Is that a hook? Comment from : @GianfrancoFabbri-w8n |
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happy BUT broke Comment from : @gggiiia147 |
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i think that everything in that game has been made entirely by you , you are already above many indie developers Comment from : @helloitsokyrago |
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"Sleezy salesman" lol! but truth I do the same, or at least, I try Comment from : @TomCAT_Character_Art |
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he just want you to sell you his courses He never say anything specific Comment from : @vivarantx |
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Bruh, don't know what a hook is Comment from : @randellgarza2923 |
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How about the 2 russians who only had 200 bucks and a bottle of vodka Comment from : @JohnSmith-k4k |
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How good do you think this would work Dying light but in vr Comment from : @TheVirtualBlobfish |
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Fuck this guy he was working for a guy who owned a small studio he was supposed to be managing it instead he was stealing from the studio and building his own project instead of doing his job Comment from : @Will-j5k |
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Thanks for your advice! 🎉🙏🙏🙏brIt really got my marketing juices flowing Comment from : @jomesias |
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my take after talking to a bunch of people is that the layoff are not a sign of scale back or industry decline but rather a concerted effort by syndicalised mega corporations that br1: overspeculated with the tax cuts, government funding and increased revenue of the pandemicbr2: now flood the market with talent to create a buyers market and hire if not the same people the same positions back but cheaperbr3: drop employees temporarily to boost their profit and make shareholders happybrbrAI almost certainly plays a role in this too, but I suspect maybe naively hope that people will soon enough recognise the work that comes out of it for the slop it really is the people in management who believe chat gpt will ever write a coherent, meaningful or interesting story are kidding themselves The market is constantly growing, its the middlesegment that is swallowed up by the large conglomerates, cant have anyone grow large enough to threaten them But games with small teams are doing better than ever before, at least thats what the data suggestsbrbrif you disagree, id be genuinely interested in why and what your take is dear reader have a nice one Comment from : @NottanALias |
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Ai best tool no code needed as MUCH Comment from : @imnugget8085 |
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My dream goal would be selling enough until to bring home 70k a game so that's 2 years of income so time for the next small gam3s Comment from : @imnugget8085 |
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"In case you're indie dev and want a help with marketing without breaking the bank, check out Trap Plan that offers budget-friendly, effective packages to get your game noticed And yes, you can trust their years of experience" Comment from : @Lil-77ly |
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You have invested 150 000 in what? I am confused Were you buying assets or what? Even with assets how is it possible to spend 150k , i am really confused Can you explain Comment from : @johnr39 |
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The coming winter You'll see that the more noise AI makes with low effort overload, the higher the demand for handcrafted quality experiences will be Comment from : @Pixelkabinett |
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What percentage of your game sales would you contribute to this youtube channel? Comment from : @saltysnot |
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Too many sound effects Makes it harder to focus on what's being said Comment from : @ScooterCat64 |
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Little content, a lot of bull**it course promotion Comment from : @LiWo02 |
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I feel like something nobody is talking about is what I'm seeing on LinkedIn is alot of layoffs in the industry seem to be recruiters Maybe this is a a more vocal minority of people but at the end of the day, games needs devs and artist, and when ai get more advanced games will still need dev and artists to manage these creative systems Comment from : @jakehornerman |
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how does one withdraw their $$ Comment from : @ogjude7110 |
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Good video, Thomas! Comment from : @joelwebber1798 |
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Just discovered your channel now Amazing content with a fast enough pace to not waste my time but still very informative, illustrative, fun and concise Thanks! I think I'm going to watch your whole channel Comment from : @blaply3421 |
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99 of the indie games are trash why? everyone can see they are made with bunch of default asset and default game play mechanics from some game engine Comment from : @pennygeno5629 |
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I work a lot with diverse businesses on a strategic level and my most common question is 'what is the marketing potential of this idea?' People think I'm silly, often, but everything you do is marketable - even if you change your payment system, operational process, or hire a new intern; and starting with 'how do I market this?' is a very good way to start a long journey as it forces you to think about the real value of the idea and who would care about it, and that helps to guide you on how to go about it This question, frankly, has also stopped many of my ideas in their tracks because I realise they aren't very marketable (I pretend-play indiedev in my spare time) It is a critical test for me And by marketing I don't just mean billboards and socials, I mean board meetings, elevator pitches, or just stories you tell people you meet too I like the trinity hook I'll be using this Thanks! Comment from : @ruaangrobler3035 |
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bro this whole channel is gimmicky Comment from : @playversetv3877 |
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Marketing is important *but * I think if we are honest without bitterness or being mean, there is not one game that either does look very bad or has bad gameplay/ sound or both which failed (asset flips/AI generated is automatically in this category) Depending on your expectation in my opinion there is not one really well made game which failed ( I'm not talking about the individual effort put in but being good from a neutral standpoint means polished look and gameplay which isn't too one dimensional) Comment from : @szebike |
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So you’re teaching people how to be YouTubers? Cool Comment from : @MrKingJavo |
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I mean, yes to a lot of what you're saying, but the wave of AAA employee layoffs is not due to the studios not needing their manpower The layoff will mean a lot of games not getting released or released with a lot of features cut or at the very least less polished and more buggy And I'm certain within a year or two, these same companies will hire hundreds of people to fill the empty positions again, and call it "growth", until the cycle repeats Comment from : @JeiFaeKlubs |
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It's funny how the video you mentioned was literally above your video in my recommendation section lmao Comment from : @monke4044 |
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Subscribed because of your transparency ❤ Comment from : @Messi10forever |
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We know why they're losing their jobs They keep pissing off the fans by turning a hobby into a wokeness and left-wing screed Nobody wants to be preached to in their game We go to video games to have fun and relax They have forgotten that, so they deserve to be fired Comment from : @HasturYellowSign |
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All I want to do is start developing games as a hobby Comment from : @gamergate20andbooks |
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I'd love to see more videos like this that are both professional while also trying to be honest Comment from : @zergrush8709 |
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I'm honestly considering quitting game dev and I'm not sure if I'm doing the right thing or not by doing so In 2022 I finished my uni game design course and tried to get into the industry The next two years were basically spent working on applying for jobs and working on indie games of my own I went through 14 job interviews being told the same thing "You don't have enough experience" which was ironic because this was for all entry level positions So that was incredibly difficult to take but what came next was even worse I'd been working on an indie horror game called Creation Chronicles: Seven Hours which is sort of the best version of a project I'd been working on in uni After years of dreaming of a game within this series I launched it last year in late November I never intended it to make it a millionaire but I was hoping it would at least get a bit of attention and find a few fans That didn't happen In fact to say this game flopped would be an understatement I can count the copy's sold on one hand and all of those were from people I already knew There was no videos made on it, no reviews left on the itch page I didn't even make enough to pay for the cheap microphone I bought to record the voice acting After that I've tried to work on other projects I was eventually able to get a job in IT that was none gaming based I've not got as much time to work on games anymore and a lot of that motivation I've had to work on my games had really started to fade I'm in a split mind I've wanted to make games for years, it a childhood dream but after so long of being rejected I've honestly started to wonder I've really got to consider if it was ever worth becoming a developer Comment from : @ultgamercw6759 |
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Winter is coming Comment from : @thedeveIoper |
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If Mr beast made a game it make at least a 100 million Comment from : @stevemyopinion423 |
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are you paying the art list licence for games, because the base licence does not include games Comment from : @LohkareGames |
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Thanks man i was getting demotivated i needed this ❤❤ Comment from : @ganeshkgp |
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Jock, your game is trash Comment from : @ace100hyper3 |
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thanksbrYou always motivated me with ya last words hahabr"Hey i think you can do that to"brbr"Hey but you dont need realy a devolper you can do it by you own"brbrbr😁 Comment from : @ZimMabu_GameDev |
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i dont care about the money, i care about this dude railing me ahahahha Comment from : @niblothecactus1735 |
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Bro, if games will go full AI Imma quit gaming no capbrJust let humans do games for humans Comment from : @mrzima723 |
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i appreciate the honesty thank you Comment from : @BabySp00n |
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6:07 😂 ,so u intentionally focused more on building audience and being a ginmic for the actual content , sounds VERY FAKE brbrSeems waaaay too vageue brbrbrbrVideo in nutshellbrbrbrbrbr"Make game interesting"brbr"Use different ways to make game interesting and have priorities"brbrbr"Don't experiment new things"brbrbrThat is about itbrexcept that these rules can be wrong 😂😂😂😂 Comment from : @binay413963 |
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Or maybe it's that these current AAA games have lousy trinity hooks Comment from : @neugey |
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Thank you As always, preety straightforward and informative May the Lord bless you always Comment from : @ThiagoPrego |
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I want to offer some constructive criticism on why some indie games fail to gain traction It's not my intention to be harsh, but many games simply don't meet the expectations of players and are straight up BAD While not all pixel art or 2D games are bad, I often find myself questioning the developers' decisions after watching post-mortems of unsuccessful indie games Many Steam pages appear unprofessional, lacking engaging trailers or featuring bland art direction Although marketing plays a role in a game's success, it can only amplify the existing qualities of the game itself In my opinion, developers should focus on polishing their games and presenting them in the best possible light to increase their chances of successbrbrDevelopers need to start thinking like the player or the person purchasing the game, testing it often and asking is this something a majority of my friends play and would buy or watch someone play Comment from : @rockzonestudios3637 |
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Conferences are cool! Comment from : @83goldeneagle |
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reminder: hooks dont need to be all that unique and complex, i struggled with finding a mechanical hook for a long time until i realised ive had one this whole time, slide under attacksbrbrit doesnt sound complex but it fits the stylish combat im aiming for, however if you were to find a more interesting hook it would be preferable Comment from : @RealVergilSparda |
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that Twisted Tower bioshoooock how can i track it for buying when u realise it??<3333 Comment from : @ZenWisdomToday777 |
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Noice! Well done Thomas Comment from : @somagames |
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What's the name of the strategy game in 4:43? Comment from : @GrzegorzKiernozek |
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I just want to let you know On your website its a bit confusing what u get and how it works before u buy anything? Is it just me? Like there should be a little intro in like 1 minute before u buy anything i mean it just says "Full time game dev - buy 1246$" Thats it and u buy it without knowing whats inside? Comment from : @taisleng |
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I have multiple ideas; I just need a group of talented people brI am willing to take only 10 of the profits if the project fails and 15 if it is a massive success Comment from : @pastuh |
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They have atleast earned 1000 dollars, I made 021 USD Comment from : @bojda_studios |
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I wish more people cared about the game I made It's better than all the competition of its absolutely minuscule niche, but gets orders of magnitude less views and profit because barely anyone knows of its existence Comment from : @HybridZoo |
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Nothing special about game dev People start businesses every day Some succeed, many fail Same in game dev It's also not a miracle if you succeed, and not a surprise if you fail Comment from : @chadwilliams4373 |
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Why this crap looks like I watched "Brain Power lyrics"? Fucking hell, just put a chart and talk over it, not so hard Comment from : @eversong17 |
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Can you do an interview with Byte Barrel? I'd like to know how they made "Forgive Me Father" Comment from : @lonesomepiranha3045 |
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So burned out on my last few months before launch, what a crazy ride Comment from : @PlayCrestfallen |
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Literally every single successful indie game was made with a lot of passion and skill If you're making a game trying to pander to the market in hopes of making it big, it won't work out You gotta use your strengths instead The market shouldn't dictate your game Comment from : @orangelimesky |
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I hate the sponsor bit, pushing your own course, and generally asking for likes/wishlist/subscribe every single video I don't think it's something I can stomach doing Comment from : @Wineblood |
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Great advise but for a single person developing games is a lot to ask, thats why there is a constant low success rate maybe AI can assist will see 🤖 Comment from : @gamedevai |
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Why does this chanel have such a hyper fixation on profits? brAnyone thinking of making games for the money rather than storytelling or as a passion project are in the wrong field brLame channel, ignored Comment from : @Levita_ |
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There’s so good insight here, but I definitely don’t believe that voice acting & music are gonna go by the wayside A constant thing that I’ve seen is developers essentially leaving audio to last or devaluing it Yet almost every successful game has had unique, special audio It’s a 3rd of how the player experiences the game So just remember that when you advise that it’s going to be generated by software, and be good Because it’s likely not going to be anything but average Comment from : @EarthtideStudios |
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Best tip: do not use assets from store, do not use templates for game genres, make your own template Original stuff is recognised and appreciated much more Comment from : @Zihenroy |
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Why my games don't make money? I didn't implement anything to monetize it Comment from : @masuterukasu |
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I saw it yesterday do you make good paper? Comment from : @jesustarsia6994 |
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Sometimes it hurts to be real and accept reality, you will suffer if you think everything is rosy and bright, everything have a mix of bright and black days! Comment from : @light2937 |
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All of these videos are the same you could find the advice 10 years ago on youtube Comment from : @LuckyRaphi |
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i follow the sales of indy games, peculiar games seem to do well lately the Gnorp Apologue did very well in sales so far There are too many games coming out from each genre now in the indy game world, ppl gotta start gettin really creative or just make a banger game like Bo Path of the Teal Lotus is coming soon, that one is going to do well or just have the cutest character, music and gameplay it's not easy it seems but another game i could reference Pico Park, that game sold a ton of copies it's such a small basic game but super fun Not everything has to be crazy graphics to sell, that's what i've noticed Comment from : @Maplefoxx-vl2ew |
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I understand the concept of a Trinity Hook (you’ve pounded that into my head) but it’s still hard to come up with a good one Sometimes I wonder if my game has one but I don’t know what it is Comment from : @WyrmyrGames |
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marketing your indie game is the top 1 priority every indie dev MUST consider, along with thomas's hook, i agree, also i feel like the industry is shifting more to indie games because through out the 15 years, gamers got bored from the AAA Games thats been released and milked out over and over again with a minimum creativity Comment from : @ssuversa |
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AI AI AI, please AI can do nothing in game dev, this year and next year, it is the truth, also not in the sooner future, maybe after 5 years, for ChatGPT or any text AI, they are like shit( for me, as an engineer) Comment from : @mehdisabeg7050 |
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100 agree Thomas, your audience is the new currency in todays market Comment from : @DesignedByTaz |
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